Home / Magic: The Gathering / Mystery Booster 2 / Throes of Chaos
Throes of Chaos
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Throes of Chaos

uncommon · Sorcery · Mystery Booster 2
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Card Details

-/-Power / Toughness
{3}{R}Mana Cost
8Prints

Character Background

Throes of Chaos is a classic value engine disguised as a random burst of spectacle: for four mana, it gives you a cascade trigger that can turn a modest sorcery into a free spell, then keeps coming back from the graveyard through retrace if you can spare lands. That makes it especially strong in midrange and grindy tempo shells that want to keep generating pressure and card advantage over several turns, rather than all-in aggro decks that empty their hands too quickly. The best builds pair it with cheap, high-impact spells you’re happy to hit off cascade, since you’ll always cast something with lower mana value. In practice, it shines with looting, extra land drops, and utility lands that can be discarded once they’re no longer needed. Because retrace turns dead land draws into another roll of the dice, it rewards decks that expect long games and want a repeatable source of momentum without committing extra cards from hand.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Throes of Chaos is a classic value engine disguised as a random burst of spectacle: for four mana, it gives you a cascade trigger that can turn a modest sorcery into a free spell, then keeps coming back from the graveyard through retrace if you can spare lands. That makes it especially strong in midrange and grindy tempo shells that want to keep generating pressure and card advantage over several turns, rather than all-in aggro decks that empty their hands too quickly. The best builds pair it with cheap, high-impact spells you’re happy to hit off cascade, since you’ll always cast something with lower mana value. In practice, it shines with looting, extra land drops, and utility lands that can be discarded once they’re no longer needed. Because retrace turns dead land draws into another roll of the dice, it rewards decks that expect long games and want a repeatable source of momentum without committing extra cards from hand.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:10:46 UTC

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