Home / Magic: The Gathering / Mystery Booster 2 / Temporary Truce
Temporary Truce
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Temporary Truce

rare · Sorcery · Mystery Booster 2
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Temporary Truce is a neatly white piece of bargaining magic, a small moment of peace that can either refill hands or buy time depending on how you frame the deal. In practice, it best supports control and midrange value shells, especially lists that can exploit the life swing or care less about raw card count than about maintaining parity. Because each player may draw up to two cards, the card is most attractive when you can break the symmetry: pair it with effects that punish drawing, such as Underworld Dreams-style payoffs, or with life gain synergies like Archive Trap? Better, think Soul Warden, Ajani’s Pridemate, or any lifegain-matters package that turns the “missing” draws into meaningful cushions. It also plays well after an opponent has emptied their hand, effectively becoming a cheap white refill for you while the life gain blunts aggro pressure. The trick is timing it when you can spend the extra cards better than your opponent.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Temporary Truce is a neatly white piece of bargaining magic, a small moment of peace that can either refill hands or buy time depending on how you frame the deal. In practice, it best supports control and midrange value shells, especially lists that can exploit the life swing or care less about raw card count than about maintaining parity. Because each player may draw up to two cards, the card is most attractive when you can break the symmetry: pair it with effects that punish drawing, such as Underworld Dreams-style payoffs, or with life gain synergies like Archive Trap? Better, think Soul Warden, Ajani’s Pridemate, or any lifegain-matters package that turns the “missing” draws into meaningful cushions. It also plays well after an opponent has emptied their hand, effectively becoming a cheap white refill for you while the life gain blunts aggro pressure. The trick is timing it when you can spend the extra cards better than your opponent.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:45 UTC

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