Summoner's Pact
Mana Cost:
Type: Instant
Oracle Text:
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Power/Toughness: -/-
Rarity: rare
Prints: View all prints (1) →
Expansion: Mystery Booster 2
Price ( USD): $2.96
USD: $2.96 · EUR: €3.05
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Summoner's Pact reads like a desperate bargain: a zero-cost instant that fetches any green creature, but with a ticking clock — if you don't pay 2GG at your next upkeep you lose the game. It best supports combo and toolbox/value game plans: use it to reliably grab a specific engine piece or a late-game finisher (Craterhoof Behemoth, Primeval Titan) or a utility creature (Eternal Witness, Reclamation Sage) while retaining instant-speed flexibility. Deckbuilding tip: include reliable ways to meet the delayed payment or to win before the upkeep — cheap mana dorks such as Birds of Paradise or Llanowar Elves, ramp from dorks and mana rocks, or finishers that end the game the same turn you cast tutors. Be mindful that it punishes loose sequencing; treat it like short-term debt and tutor only when you have a clear route to pay or to close the game before your next upkeep.
Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC
