Home / Magic: The Gathering / Mystery Booster 2 / Stone Drake
Stone Drake
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Drake

Stone Drake

rare · Creature — Drake · Mystery Booster 2
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Flying
When Stone Drake enters the battlefield, choose one —
• Distract — Tap target land. Draw a card.
• Enthrall — Target player discards a card for each spell you've cast this turn.

Card Details

4/4Power / Toughness
{3}{U}{B}Mana Cost
1Prints

Character Background

Stone Drake is a flexible threat that fits best in tempo or control decks, where its 4/4 flying body can both pressure life totals and stabilize the board. The card’s name and stat line suggest a hardened, mysterious aerial predator, and its enter-the-battlefield choice reinforces that sense of opportunism: “Distract” lets you tap down a key land while replacing itself, making it excellent for buying a turn against greedy mana bases or setting up a decisive attack; “Enthrall” turns the Drake into a hand-disruption payoff that punishes storm-like turns or spell-heavy sequencing. In deckbuilding, it pairs especially well with cheap cantrips, ritual effects, or bounce spells that let you cast multiple spells before it resolves, maximizing the discard mode. In slower Dimir shells, Stone Drake functions as both card advantage and disruption, while in more proactive builds it can clear the way and then close the game in the air.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Stone Drake is a flexible threat that fits best in tempo or control decks, where its 4/4 flying body can both pressure life totals and stabilize the board. The card’s name and stat line suggest a hardened, mysterious aerial predator, and its enter-the-battlefield choice reinforces that sense of opportunism: “Distract” lets you tap down a key land while replacing itself, making it excellent for buying a turn against greedy mana bases or setting up a decisive attack; “Enthrall” turns the Drake into a hand-disruption payoff that punishes storm-like turns or spell-heavy sequencing. In deckbuilding, it pairs especially well with cheap cantrips, ritual effects, or bounce spells that let you cast multiple spells before it resolves, maximizing the discard mode. In slower Dimir shells, Stone Drake functions as both card advantage and disruption, while in more proactive builds it can clear the way and then close the game in the air.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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