Static Orb

Static Orb

Mana Cost: {3}

Type: Artifact

Oracle Text:
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Mystery Booster 2

Price ( USD): $6.84

USD: $6.84 · EUR: €4.63

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Static Orb is a classic prison piece that best supports control and stax-style game plans: its simple rule—nobody untaps more than two permanents—grinds fast combo and aggro to a halt and buys you time to set up inevitability. Thematically it reads as an artifact that chokes the battlefield’s rhythm rather than a character, which fits decks that prefer incremental denial over outright aggression. In practice build around a low permanent count and repeatable answers: include sweepers, efficient card draw and artifact recursion, and pair Static Orb with other lock pieces like Winter Orb, Tangle Wire or Smokestack for a compounding slowdown. To reduce self‑harm, include specific synergy pieces that untap or generate resources outside the untap step—Voltaic Key, Basalt Monolith, or mana rocks you can repeatedly tap for value—and favor permanents with activated abilities you can reuse rather than creatures that must untap to attack. In Commander or legacy stax shells, Static Orb is a reliable tempo anchor that converts lead into an unassailable lock.

Generated using gpt-5-mini · Updated at 2026-05-16 09:40:42 UTC