Home / Magic: The Gathering / Mystery Booster 2 / Sphinx of the Steel Wind
Sphinx of the Steel Wind
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact Creature — Sphinx

Sphinx of the Steel Wind

mythic · Artifact Creature — Sphinx · Mystery Booster 2
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Flying, first strike, vigilance, lifelink, protection from red and from green

Card Details

6/6Power / Toughness
{5}{W}{U}{B}Mana Cost
1Prints

Character Background

Sphinx of the Steel Wind is a quintessential control finisher: a massive evasive body that stabilizes the board the moment it lands and quickly closes games while padding your life total. Flying, first strike, vigilance, and lifelink make it nearly impossible to race in fair combat, and protection from red and green blanks a huge swath of common removal and attackers. The artifact creature frame suggests a cold, engineered guardian rather than a purely mystical sphinx, which fits its “inevitable machine” feel in play. It shines in Esper-style control or reanimator shells, especially decks that can cheat a seven-mana threat into play with Show and Tell, Reanimate, or similar effects. If you cast it fairly, pair it with counterspells and board wipes so the game reaches the point where one attack step is enough to take over.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

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Character Background

Sphinx of the Steel Wind is a quintessential control finisher: a massive evasive body that stabilizes the board the moment it lands and quickly closes games while padding your life total. Flying, first strike, vigilance, and lifelink make it nearly impossible to race in fair combat, and protection from red and green blanks a huge swath of common removal and attackers. The artifact creature frame suggests a cold, engineered guardian rather than a purely mystical sphinx, which fits its “inevitable machine” feel in play. It shines in Esper-style control or reanimator shells, especially decks that can cheat a seven-mana threat into play with Show and Tell, Reanimate, or similar effects. If you cast it fairly, pair it with counterspells and board wipes so the game reaches the point where one attack step is enough to take over.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:45 UTC

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