Rare
Fabled Passage
Land
Viewing offers in Near Mint condition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Skyclave Apparition is a premier tempo-and-control tool that turns the battlefield into a puzzle your opponent has to solve on your terms. As a Kor Spirit, it feels like a vigilant sky hunter from a forgotten ruin, briefly materializing to banish a key threat before drifting away and leaving only a spectral echo behind. In practice, it cleanly answers many of the format’s most important nonland permanents at mana value 4 or less—planeswalkers, cheap engines, efficient creatures, and disruptive artifacts or enchantments—while advancing your board with a 2/2 body. It shines especially in white-based midrange and blink shells, where Ephemerate, Teleportation Circle, or Yorion-style effects can repeatedly trigger the exile ability and force awkward timing from the opponent. Just note the leave-the-battlefield clause: if your deck can sacrifice or bounce it on demand, you can sometimes choose when the Illusion token appears, but if you blink it, the original card returns first, so sequencing matters.
Generated using gpt-5.4-mini
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Cards frequently seen in the same public decks as this card.
Rare
Land
Uncommon
Artifact
Common
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Common
Basic Land — Mountain
Common
Sorcery
Skyclave Apparition is a premier tempo-and-control tool that turns the battlefield into a puzzle your opponent has to solve on your terms. As a Kor Spirit, it feels like a vigilant sky hunter from a forgotten ruin, briefly materializing to banish a key threat before drifting away and leaving only a spectral echo behind. In practice, it cleanly answers many of the format’s most important nonland permanents at mana value 4 or less—planeswalkers, cheap engines, efficient creatures, and disruptive artifacts or enchantments—while advancing your board with a 2/2 body. It shines especially in white-based midrange and blink shells, where Ephemerate, Teleportation Circle, or Yorion-style effects can repeatedly trigger the exile ability and force awkward timing from the opponent. Just note the leave-the-battlefield clause: if your deck can sacrifice or bounce it on demand, you can sometimes choose when the Illusion token appears, but if you blink it, the original card returns first, so sequencing matters.
Generated using gpt-5.4-mini · Updated at 2026-08-11 12:20:44 UTC