Home / Magic: The Gathering / Mystery Booster 2 / Sengir Vampire
Sengir Vampire
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Vampire

Sengir Vampire

uncommon · Creature — Vampire · Mystery Booster 2
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Card Details

4/4Power / Toughness
{3}{B}{B}Mana Cost
1Prints

Character Background

Sengir Vampire is a classic Magic threat that rewards a patient, removal-heavy game plan, making it especially appealing in black control or midrange decks that can clear blockers and then turn every combat step into a snowball. As a 4/4 flyer for five mana, it already pressures life totals in the air, but its real strength is the growth trigger: any creature it damages that later dies will leave behind a +1/+1 counter, letting it scale from solid finisher to oppressive monster if you can engineer profitable trades. The best support comes from cheap removal, combat tricks, and sacrifice outlets that ensure damaged creatures actually die; cards that ping, block, and then finish off creatures also help. In deckbuilding, pair it with effects like Doom Blade-style removal or deathtouch enablers so even larger blockers become future fuel. The Sengir name evokes predatory vampiric aristocracy, and the card’s gameplay matches that image perfectly: relentless, accumulative, and hard to stop once it starts feeding.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

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Character Background

Sengir Vampire is a classic Magic threat that rewards a patient, removal-heavy game plan, making it especially appealing in black control or midrange decks that can clear blockers and then turn every combat step into a snowball. As a 4/4 flyer for five mana, it already pressures life totals in the air, but its real strength is the growth trigger: any creature it damages that later dies will leave behind a +1/+1 counter, letting it scale from solid finisher to oppressive monster if you can engineer profitable trades. The best support comes from cheap removal, combat tricks, and sacrifice outlets that ensure damaged creatures actually die; cards that ping, block, and then finish off creatures also help. In deckbuilding, pair it with effects like Doom Blade-style removal or deathtouch enablers so even larger blockers become future fuel. The Sengir name evokes predatory vampiric aristocracy, and the card’s gameplay matches that image perfectly: relentless, accumulative, and hard to stop once it starts feeding.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC

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