Home / Magic: The Gathering / Mystery Booster 2 / Rat Colony
Rat Colony
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Rat

Rat Colony

common · Creature — Rat · Mystery Booster 2
$6.35
Low
$7.47
Market
$9.34
High

Oracle Text

This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.

Card Details

2/1Power / Toughness
{1}{B}Mana Cost
1Prints

Character Background

Rat Colony is quintessentially an aggro/tempo tribal piece: cheap, scales explosively, and rewards an all-in swarm plan because the card literally encourages you to play dozens — the print line allowing any number of copies makes a Rat deck frighteningly consistent and fast. In practical play, Rat Colony wants a low mana curve, mass creature production, and ways to turn raw numbers into damage or value: pair it with rat token generators and tribal lords or anthem effects (Coat of Arms or any +power-to-tribe effects) to turn each new body into incremental power, or with cards that grant evasion (trample, unblockable) so your growing Colonies actually close the game. A good deckbuilding tip is redundancy over singletons — load up on multiples, include cheap pump or copying effects, and consider sacrifice outlets or token creators to convert surplus Rats into card advantage or reach. Rat Colony isn’t a control piece; it’s a fast, synergistic beatdown that snowballs once you flood the board.

Generated using gpt-5-mini

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Suggested Pricing
$6.35 - $9.34
At the current market price of $7.47.
Average Time to Sell
3 days
At the current market price of $7.47.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rat Colony is quintessentially an aggro/tempo tribal piece: cheap, scales explosively, and rewards an all-in swarm plan because the card literally encourages you to play dozens — the print line allowing any number of copies makes a Rat deck frighteningly consistent and fast. In practical play, Rat Colony wants a low mana curve, mass creature production, and ways to turn raw numbers into damage or value: pair it with rat token generators and tribal lords or anthem effects (Coat of Arms or any +power-to-tribe effects) to turn each new body into incremental power, or with cards that grant evasion (trample, unblockable) so your growing Colonies actually close the game. A good deckbuilding tip is redundancy over singletons — load up on multiples, include cheap pump or copying effects, and consider sacrifice outlets or token creators to convert surplus Rats into card advantage or reach. Rat Colony isn’t a control piece; it’s a fast, synergistic beatdown that snowballs once you flood the board.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC

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