Viewing offers in Near Mint condition
Pokey, the Scallywagg
Oracle Text
Menace
If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
Card Details
Character Background
Pokey, the Scallywagg reads like a salty gambler brought to life: a 2/2 Menace that literally rewrites how you randomize outcomes, making this card ideal for tempo‑y red‑blue “chaos” or combo shells that hinge on coin flips and d20 effects. The real value is metagame engineering — you can convert coin flips into d20 rolls when you need a result to count as “a die,” or flip a coin instead of rolling a d20 to force an extreme 1-or-20 result; that lets you exploit both camps of randomness. Obvious synergy is Krark, the Thumbless and other coin‑flip engines (use Pokey to feed d20 triggers into Krark’s double‑flip logic), or pack Adventures/DM style cards that say “roll a d20” and convert those into high‑variance coin outcomes. Build tips: include repeatable flip/roll effects and cheap protection (Lightning Greaves or similar) so Pokey sticks, and lean into tempo—few evasive power boosts and cheap burn/backing spells make those risky wins actually close games.
Generated using gpt-5-mini
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Character Background
Pokey, the Scallywagg reads like a salty gambler brought to life: a 2/2 Menace that literally rewrites how you randomize outcomes, making this card ideal for tempo‑y red‑blue “chaos” or combo shells that hinge on coin flips and d20 effects. The real value is metagame engineering — you can convert coin flips into d20 rolls when you need a result to count as “a die,” or flip a coin instead of rolling a d20 to force an extreme 1-or-20 result; that lets you exploit both camps of randomness. Obvious synergy is Krark, the Thumbless and other coin‑flip engines (use Pokey to feed d20 triggers into Krark’s double‑flip logic), or pack Adventures/DM style cards that say “roll a d20” and convert those into high‑variance coin outcomes. Build tips: include repeatable flip/roll effects and cheap protection (Lightning Greaves or similar) so Pokey sticks, and lean into tempo—few evasive power boosts and cheap burn/backing spells make those risky wins actually close games.
Generated using gpt-5-mini · Updated at 2026-05-16 14:20:44 UTC
