Naturalize 2

Naturalize 2

Mana Cost: {1}{G}

Type: Instant

Oracle Text:
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Mystery Booster 2

Price ( USD): $0.32

USD: $0.32

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Naturalize 2 is a compact, instant-speed answer that best supports reactive midrange and control game plans — and it’s particularly potent in multiplayer formats like Commander where artifacts, enchantments, emblems, and gameplay trackers (monarch, dungeon progress, city’s blessing) can run away with a game. Its instant timing preserves tempo by letting you kill a mana rock or a value engine on your opponent’s end step, or act as a control piece to stop a combo or lock piece from resolving. Deckbuilding tip: include Naturalize 2 in the sideboard of Modern/Pioneer green decks or main in Commander shells; pair it with a dedicated hate package (Abrade, Return to Nature, and Shatterstorm) so you can scale from single answers to mass removal when needed. A specific synergy is with proactive midrange creatures — remove opposing Auras or Sol Ring to open safer combat windows for beaters — and don’t underestimate it as an answer to emblems and trackers that other removal can’t touch.

Generated using gpt-5-mini · Updated at 2026-05-16 10:40:44 UTC