Home / Magic: The Gathering / Mystery Booster 2 / Mutilate
Mutilate
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Mutilate

rare · Sorcery · Mystery Booster 2
$0.95
Low
$1.12
Market
$1.40
High

Oracle Text

All creatures get -1/-1 until end of turn for each Swamp you control.

Card Details

-/-Power / Toughness
{2}{B}{B}Mana Cost
1Prints

Character Background

Mutilate is a classic black control sweeper that rewards you for doing the most Swamp-heavy thing possible: building a deck nearly entirely around basic Swamps and other cards that count as Swamps or help fetch them. In gameplay terms, it is at its best in mono-black control, attrition, or prison-style decks that want to survive the early turns and then reset the board with a scalable kill spell. Because it shrinks all creatures, it can finish off indestructible or high-toughness threats once enough Swamps are in play, and it often leaves your own larger black creatures or planeswalkers intact if they are not on the battlefield as creatures. A strong synergy tip is to pair it with lands that become Swamps or effects that increase land count, so the spell scales into a true one-sided catastrophe. The name and effect evoke a ruthless, corrosive black magic, perfectly fitting a strategy built on inevitability and board control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.95 - $1.40
At the current market price of $1.12.
Average Time to Sell
3 days
At the current market price of $1.12.

Public Decks Using This Card

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Character Background

Mutilate is a classic black control sweeper that rewards you for doing the most Swamp-heavy thing possible: building a deck nearly entirely around basic Swamps and other cards that count as Swamps or help fetch them. In gameplay terms, it is at its best in mono-black control, attrition, or prison-style decks that want to survive the early turns and then reset the board with a scalable kill spell. Because it shrinks all creatures, it can finish off indestructible or high-toughness threats once enough Swamps are in play, and it often leaves your own larger black creatures or planeswalkers intact if they are not on the battlefield as creatures. A strong synergy tip is to pair it with lands that become Swamps or effects that increase land count, so the spell scales into a true one-sided catastrophe. The name and effect evoke a ruthless, corrosive black magic, perfectly fitting a strategy built on inevitability and board control.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:44 UTC

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