Home / Magic: The Gathering / Mystery Booster 2 / Mindbreak Trap
Mindbreak Trap
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Instant — Trap

Mindbreak Trap

mythic · Instant — Trap · Mystery Booster 2
$9.09
Low
$10.70
Market
$13.38
High

Oracle Text

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.

Card Details

-/-Power / Toughness
{2}{U}{U}Mana Cost
1Prints

Character Background

Mindbreak Trap is a quintessential anti-combo and anti-storm piece, but it also fits cleanly into control shells that want to punish explosive turns while holding up interaction. The “Trap” mechanic gives it a sharply thematic feel: when an opponent overextends by casting three or more spells in a turn, you can ambush them for free and exile any number of target spells, dodging graveyard recursion and spell-cast triggers entirely. That exile clause is huge against decks that rely on copying, flashing back, or storming off, and it can even strand multiple key pieces at once if you time it well. In deckbuilding, pair it with cheap cantrips and instant-speed removal so you can survive until the opponent commits to a big turn; blue tempo-control lists especially appreciate the ability to preserve mana for countermagic while still threatening a devastating reset.

Generated using gpt-5.4-mini

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Suggested Pricing
$9.09 - $13.38
At the current market price of $10.70.
Average Time to Sell
3 days
At the current market price of $10.70.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Mindbreak Trap is a quintessential anti-combo and anti-storm piece, but it also fits cleanly into control shells that want to punish explosive turns while holding up interaction. The “Trap” mechanic gives it a sharply thematic feel: when an opponent overextends by casting three or more spells in a turn, you can ambush them for free and exile any number of target spells, dodging graveyard recursion and spell-cast triggers entirely. That exile clause is huge against decks that rely on copying, flashing back, or storming off, and it can even strand multiple key pieces at once if you time it well. In deckbuilding, pair it with cheap cantrips and instant-speed removal so you can survive until the opponent commits to a big turn; blue tempo-control lists especially appreciate the ability to preserve mana for countermagic while still threatening a devastating reset.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:10:44 UTC

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