Home / Magic: The Gathering / Mystery Booster 2 / Knight of Lost Causes
Knight of Lost Causes
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Knight

Knight of Lost Causes

rare · Creature — Human Knight · Mystery Booster 2
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)

Card Details

2/2Power / Toughness
{W}{W}Mana Cost
1Prints

Character Background

Knight of Lost Causes is a sharp anti-comeback threat for white aggressive and tempo shells, turning a humble 2/2 vigilance creature into a sturdy 5/5 indestructible attacker or blocker when you’re losing badly enough. That clause rewards decks that can survive the early turns, then snap back with a resilient body that ignores damage-based removal and keeps pressuring life totals while holding the line on defense. In practice, it fits best in aggro-control or midrange lists that expect to fall behind temporarily, especially ones with cheap removal, efficient blockers, and ways to keep hand and board parity from slipping too far. A strong synergy is with cards that deliberately stabilize life or creatures—sweepers that leave your knight alive, protection spells, or equipment that turns the upgraded body into a must-answer clock. The flavor feels like a noble last stand: a knight defined not by victory, but by refusing to surrender when the battle is already going poorly.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Knight of Lost Causes is a sharp anti-comeback threat for white aggressive and tempo shells, turning a humble 2/2 vigilance creature into a sturdy 5/5 indestructible attacker or blocker when you’re losing badly enough. That clause rewards decks that can survive the early turns, then snap back with a resilient body that ignores damage-based removal and keeps pressuring life totals while holding the line on defense. In practice, it fits best in aggro-control or midrange lists that expect to fall behind temporarily, especially ones with cheap removal, efficient blockers, and ways to keep hand and board parity from slipping too far. A strong synergy is with cards that deliberately stabilize life or creatures—sweepers that leave your knight alive, protection spells, or equipment that turns the upgraded body into a must-answer clock. The flavor feels like a noble last stand: a knight defined not by victory, but by refusing to surrender when the battle is already going poorly.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:10:45 UTC

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