Home / Magic: The Gathering / Mystery Booster 2 / Jace Beleren
Jace Beleren
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Planeswalker — Jace

Jace Beleren

mythic · Legendary Planeswalker — Jace · Mystery Booster 2
$0.53
Low
$0.62
Market
$0.78
High

Oracle Text

+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.

Card Details

-/-Power / Toughness
{1}{U}{U}Mana Cost
13Prints

Character Background

Jace Beleren in Mystery Booster 2 is a clean, old-school planeswalker that most naturally fits control and value shells, especially decks that can exploit symmetrical card draw better than the opponent. His +2 reads like a mutual “brainstorming” engine, but in practice it helps blue-based control hit land drops, dig toward answers, and keep loyalty climbing at the same time; if you’re ahead on board or have flash threats and instant-speed interaction, you usually benefit more from the extra cards than the opposing player does. The −1 is deceptively flexible, letting you refill an ally in a politics-heavy game or give yourself a card if you need to push through a stalled state. His ultimate is rarely subtle, but mill for twenty can close games with repeatable bounce, discard, or counter-magic shielding him. Pair him with Narset-style draw restriction, wheel effects, or effects that punish extra draws to turn his “both players draw” line into a one-sided advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.53 - $0.78
At the current market price of $0.62.
Average Time to Sell
3 days
At the current market price of $0.62.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Jace Beleren in Mystery Booster 2 is a clean, old-school planeswalker that most naturally fits control and value shells, especially decks that can exploit symmetrical card draw better than the opponent. His +2 reads like a mutual “brainstorming” engine, but in practice it helps blue-based control hit land drops, dig toward answers, and keep loyalty climbing at the same time; if you’re ahead on board or have flash threats and instant-speed interaction, you usually benefit more from the extra cards than the opposing player does. The −1 is deceptively flexible, letting you refill an ally in a politics-heavy game or give yourself a card if you need to push through a stalled state. His ultimate is rarely subtle, but mill for twenty can close games with repeatable bounce, discard, or counter-magic shielding him. Pair him with Narset-style draw restriction, wheel effects, or effects that punish extra draws to turn his “both players draw” line into a one-sided advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:20:43 UTC

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