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Hish of the Snake Cult
Oracle Text
Nagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
Card Details
Character Background
Hish of the Snake Cult is a potent commander-style build-around that leans hardest into a poisonous tempo plan, turning an otherwise scattered menagerie of Nagas and Serpents into a unified evasive threat. The tribal rewrite matters enormously: once your board is packed with Snakes, daunt helps push damage through small blockers, deathtouch makes every attack awkward for the opponent, and poisonous 2 turns even a single clean hit into serious poison pressure. In practice, this card rewards a midrange-control shell that can stall the board while assembling a lethal swarm. Look for cheap token makers, Snake typal cards, and ways to grant trample or double strike to maximize poison application. Because Hish gives the whole team deathtouch, pingers and fight spells become excellent removal tools, and any recursion or token loop that rebuilds the board after sweepers keeps the pressure constant.
Generated using gpt-5.4-mini
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Character Background
Hish of the Snake Cult is a potent commander-style build-around that leans hardest into a poisonous tempo plan, turning an otherwise scattered menagerie of Nagas and Serpents into a unified evasive threat. The tribal rewrite matters enormously: once your board is packed with Snakes, daunt helps push damage through small blockers, deathtouch makes every attack awkward for the opponent, and poisonous 2 turns even a single clean hit into serious poison pressure. In practice, this card rewards a midrange-control shell that can stall the board while assembling a lethal swarm. Look for cheap token makers, Snake typal cards, and ways to grant trample or double strike to maximize poison application. Because Hish gives the whole team deathtouch, pingers and fight spells become excellent removal tools, and any recursion or token loop that rebuilds the board after sweepers keeps the pressure constant.
Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC
