Gobland
Mana Cost: -
Type: Land Creature — Mountain Goblin
Oracle Text:
(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.")
Gobland can't block.
Power/Toughness: 2/1
Rarity: rare
Prints: View all prints (1) →
Expansion: Mystery Booster 2
Price ( USD): $0.44
USD: $0.44
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Gobland reads like a pure red tempo/aggro piece—half land, half 2/1 goblin—that accelerates your early board while still counting as a land for deck construction; because it’s affected by summoning sickness and “{T}: Add {R},” you won’t automatically get that mana the turn it comes in unless you grant haste or already have an effect allowing it to untap. Play it in goblin tribal or fast red decks where a 2/1 body plus a mana source pushes damage and curve pressure, but beware land hate: keep redundancy in your manabase. Specific synergies: pair Gobland with haste-granters like Fervor or Goblin Warchief so it can tap immediately, or with sacrifice outlets such as Skirk Prospector to convert the creature into burst mana when you need reach. Deckbuilding tip: treat it as both a land and a creature—build low to medium land counts to maximize its tempo while packing answers to Wasteland/Field of Ruin.
Generated using gpt-5-mini · Updated at 2026-05-16 09:40:42 UTC
