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Control of the Court
Oracle Text
Draw four cards, then discard three cards at random.
Card Details
Character Background
Control of the Court is a classic red burst-draw spell that suits a tempo or combo-minded game plan more than a slow control deck, because it trades long-term card selection for immediate velocity. For just two mana, drawing four and randomly discarding three can feel reckless, but red decks are often happy to gamble when they want to reload quickly, hit land drops, or find a key finisher. The random discard makes it especially appealing in decks that don’t mind losing redundant cards or that actively exploit the graveyard, such as Madness, Flashback, or cards with escape-style recursion. It also pairs well with low-curve aggro shells that want to dump their hand and refuel without spending much mana. If you build around it, prioritize cheap spells and flexible cards, since this effect is best when the discarded cards are not essential to your plan.
Generated using gpt-5.4-mini
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Character Background
Control of the Court is a classic red burst-draw spell that suits a tempo or combo-minded game plan more than a slow control deck, because it trades long-term card selection for immediate velocity. For just two mana, drawing four and randomly discarding three can feel reckless, but red decks are often happy to gamble when they want to reload quickly, hit land drops, or find a key finisher. The random discard makes it especially appealing in decks that don’t mind losing redundant cards or that actively exploit the graveyard, such as Madness, Flashback, or cards with escape-style recursion. It also pairs well with low-curve aggro shells that want to dump their hand and refuel without spending much mana. If you build around it, prioritize cheap spells and flexible cards, since this effect is best when the discarded cards are not essential to your plan.
Generated using gpt-5.4-mini · Updated at 2026-08-11 13:20:44 UTC
