Can't Quite Recall
Mana Cost:
Type: Instant
Oracle Text:
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.)
Target player draws three cards.
Power/Toughness: -/-
Rarity: rare
Prints: View all prints (1) →
Expansion: Mystery Booster 2
Price ( USD): $0.21
USD: $0.21
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Can't Quite Recall reads like a little bit of meta-magic made manifest: a forbidden scrap of memory you must smuggle into play, and for one blue you exchange that secrecy for three cards. Practically this card best supports control and combo shells that prize burst card advantage or oddball interaction rather than pure aggression — its instant speed makes it a tidy tutor-enabler or a reset button for complex turns. The real trick is getting it into the game: build around cards and formats that let you import or introduce outside cards (sideboard shenanigans in casual play, wish‑style effects, or silver‑bordered “bring in” mechanics), and pair it with Notion Thief or similar draw‑steal effects so your opponent’s draw becomes your own; suddenly a forbidden gift turns into clean card advantage. Deckbuilding tip: slot it into a blue control/combo list with draw disruption and tutors so you can reliably convert its odd legality into consistent, game‑winning value.
Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC
