Home / Magic: The Gathering / Mystery Booster 2 / Arcanum Things
Arcanum Things
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Equipment

Arcanum Things

rare · Artifact — Equipment · Mystery Booster 2
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Equipped creature has flying.
Equip {2}
Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Arcanum Things is a deceptively versatile piece of equipment that fits best in tempo and value decks, especially in white shells that want to keep pressure on while preserving flexibility. For just two mana, it can turn any modest creature into an evasive threat, and flying is especially punishing on cheap bodies, token makers, or creatures carrying combat buffs. The real appeal, though, is Equipment swap, which makes this feel like a toolbox card: you can start with a simple evasive plan, then later trade it for a more situational or powerful Equipment already waiting in hand, often without losing tempo if the original creature was already carrying it. That makes it attractive in decks with multiple Equipment targets, recursion, or draw engines that can restock your hand. It pairs well with resilient attackers, token strategies, and cards that care about Equipment entering or moving. In practice, Arcanum Things rewards tight sequencing and turns spare mana into evolving board pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Arcanum Things is a deceptively versatile piece of equipment that fits best in tempo and value decks, especially in white shells that want to keep pressure on while preserving flexibility. For just two mana, it can turn any modest creature into an evasive threat, and flying is especially punishing on cheap bodies, token makers, or creatures carrying combat buffs. The real appeal, though, is Equipment swap, which makes this feel like a toolbox card: you can start with a simple evasive plan, then later trade it for a more situational or powerful Equipment already waiting in hand, often without losing tempo if the original creature was already carrying it. That makes it attractive in decks with multiple Equipment targets, recursion, or draw engines that can restock your hand. It pairs well with resilient attackers, token strategies, and cards that care about Equipment entering or moving. In practice, Arcanum Things rewards tight sequencing and turns spare mana into evolving board pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:20:45 UTC

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