Home / Magic: The Gathering / March of the Machine: The Aftermath / Cosmic Rebirth
Cosmic Rebirth
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Cosmic Rebirth

uncommon · Instant · March of the Machine: The Aftermath
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.

Card Details

-/-Power / Toughness
{1}{G}{W}Mana Cost
1Prints

Character Background

Cosmic Rebirth feels like a small but elegant recovery spell, the kind of magic that turns a fallen resource into renewed momentum rather than a full reset. In practice, it best supports value-oriented midrange and grindy control shells, especially green-white decks that can trade resources early and then reassemble threats from the graveyard. The choice clause is the key: if the permanent card costs 3 or less, you can either put it straight onto the battlefield for immediate pressure or take it into hand for safer replay later, making it flexible with whatever the board demands. That flexibility pairs especially well with cheap utility permanents like mana dorks, enchantment-based removal, or value creatures with enters-the-battlefield effects. The 3 life is not trivial either, buying time against aggro while smoothing races. In March of the Machine: The Aftermath’s recovery theme, this card rewards decks built to trade efficiently and keep recurring important low-cost permanents.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cosmic Rebirth feels like a small but elegant recovery spell, the kind of magic that turns a fallen resource into renewed momentum rather than a full reset. In practice, it best supports value-oriented midrange and grindy control shells, especially green-white decks that can trade resources early and then reassemble threats from the graveyard. The choice clause is the key: if the permanent card costs 3 or less, you can either put it straight onto the battlefield for immediate pressure or take it into hand for safer replay later, making it flexible with whatever the board demands. That flexibility pairs especially well with cheap utility permanents like mana dorks, enchantment-based removal, or value creatures with enters-the-battlefield effects. The 3 life is not trivial either, buying time against aggro while smoothing races. In March of the Machine: The Aftermath’s recovery theme, this card rewards decks built to trade efficiently and keep recurring important low-cost permanents.

Generated using gpt-5.4-mini · Updated at 2026-08-21 19:10:44 UTC

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