Home / Magic: The Gathering / March of the Machine: The Aftermath / Coppercoat Vanguard
Coppercoat Vanguard
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Soldier

Coppercoat Vanguard

uncommon · Creature — Human Soldier · March of the Machine: The Aftermath
$0.31
Low
$0.36
Market
$0.45
High

Oracle Text

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Card Details

2/2Power / Toughness
{1}{W}Mana Cost
4Prints

Character Background

Coppercoat Vanguard is a clean, aggressive payoff for Human-heavy white decks, and it fits best into an aggro or tempo game plan where early board presence matters. As a 2/2 for two mana, it can attack or block efficiently, but its real strength is turning a swarm of modest Humans into a suddenly dangerous, harder-to-interact-with team. The +1/+0 bonus helps race opposing decks, while ward {1} taxes removal and combat tricks, making it awkward for opponents to cleanly answer your board. In deckbuilding, it shines alongside cheap Humans that flood the battlefield, such as token makers or efficient curve fillers, and it pairs especially well with cards that reward wide boards or protect key creatures. Because the protection only applies to Humans, prioritize a high Human count and avoid diluting the list with too many off-tribe creatures; the more consistently you deploy multiple Humans early, the more Coppercoat Vanguard turns ordinary pressure into a resilient, snowballing assault.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.31 - $0.45
At the current market price of $0.36.
Average Time to Sell
3 days
At the current market price of $0.36.

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Character Background

Coppercoat Vanguard is a clean, aggressive payoff for Human-heavy white decks, and it fits best into an aggro or tempo game plan where early board presence matters. As a 2/2 for two mana, it can attack or block efficiently, but its real strength is turning a swarm of modest Humans into a suddenly dangerous, harder-to-interact-with team. The +1/+0 bonus helps race opposing decks, while ward {1} taxes removal and combat tricks, making it awkward for opponents to cleanly answer your board. In deckbuilding, it shines alongside cheap Humans that flood the battlefield, such as token makers or efficient curve fillers, and it pairs especially well with cards that reward wide boards or protect key creatures. Because the protection only applies to Humans, prioritize a high Human count and avoid diluting the list with too many off-tribe creatures; the more consistently you deploy multiple Humans early, the more Coppercoat Vanguard turns ordinary pressure into a resilient, snowballing assault.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:40:46 UTC

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