Home / Magic: The Gathering / March of the Machine: The Aftermath / Animist's Might
Animist's Might
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Animist's Might

uncommon · Sorcery · March of the Machine: The Aftermath
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Animist’s Might is a clean, aggressive green sorcery that rewards you for building around legendary creatures and combat-ready power. In practice, it best supports a tempo or midrange plan: you leverage one of your own threats to remove an opposing creature or even pressure a planeswalker, and if that threat is legendary, the spell often collapses to a mere single green mana, making the swing feel absurdly efficient. The “deals damage equal to twice its power” clause strongly encourages size-matters deckbuilding, so pair it with creatures that grow naturally, pick up counters, or have trample so their stats matter before the spell ever resolves. It also plays well with legendary creatures that already want protection or are likely to survive a turn cycle, since the discount rewards redundancy and board presence. Thematicly, it feels like nature’s will channeling through a chosen champion, turning raw strength into precise violence.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

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Character Background

Animist’s Might is a clean, aggressive green sorcery that rewards you for building around legendary creatures and combat-ready power. In practice, it best supports a tempo or midrange plan: you leverage one of your own threats to remove an opposing creature or even pressure a planeswalker, and if that threat is legendary, the spell often collapses to a mere single green mana, making the swing feel absurdly efficient. The “deals damage equal to twice its power” clause strongly encourages size-matters deckbuilding, so pair it with creatures that grow naturally, pick up counters, or have trample so their stats matter before the spell ever resolves. It also plays well with legendary creatures that already want protection or are likely to survive a turn cycle, since the discount rewards redundancy and board presence. Thematicly, it feels like nature’s will channeling through a chosen champion, turning raw strength into precise violence.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:47 UTC

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