Home / Magic: The Gathering / Magic 2015 / Charging Rhino
Charging Rhino
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Rhino

Charging Rhino

common · Creature — Rhino · Magic 2015
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

This creature can't be blocked by more than one creature.

Card Details

4/4Power / Toughness
{3}{G}{G}Mana Cost
6Prints

Character Background

Charging Rhino is a straightforward, battle-hardened threat that fits best in green aggro or midrange decks that want to keep pressure on while forcing awkward blocks. A 4/4 for five mana is already respectable, but its evasive combat clause makes it especially annoying for defensive decks: it can’t be blocked by more than one creature, so it punches through token swarms and turns single blockers into poor trades. That makes it a solid curve-topper for decks that aim to close games through combat rather than grind value. It pairs well with pump spells, trample enablers, and +1/+1 counter themes, since even a modest boost can make it a must-answer attacker. In Commander or casual constructed, it also works nicely alongside cards that grant deathtouch or additional combat damage pressure, turning one-block defenses into losses. The card’s flavor is simple and effective: relentless momentum, no finesse, just a beast barreling straight through the line.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

Public Decks Using This Card

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Character Background

Charging Rhino is a straightforward, battle-hardened threat that fits best in green aggro or midrange decks that want to keep pressure on while forcing awkward blocks. A 4/4 for five mana is already respectable, but its evasive combat clause makes it especially annoying for defensive decks: it can’t be blocked by more than one creature, so it punches through token swarms and turns single blockers into poor trades. That makes it a solid curve-topper for decks that aim to close games through combat rather than grind value. It pairs well with pump spells, trample enablers, and +1/+1 counter themes, since even a modest boost can make it a must-answer attacker. In Commander or casual constructed, it also works nicely alongside cards that grant deathtouch or additional combat damage pressure, turning one-block defenses into losses. The card’s flavor is simple and effective: relentless momentum, no finesse, just a beast barreling straight through the line.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:47 UTC

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