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Stuffy Doll
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact Creature — Construct

Stuffy Doll

rare · Artifact Creature — Construct · Magic 2013
$5.22
Low
$6.14
Market
$7.68
High

Oracle Text

Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
{T}: This creature deals 1 damage to itself.

Card Details

0/1Power / Toughness
{5}Mana Cost
5Prints

Character Background

Stuffy Doll is a classic control and combo engine in Magic: The Gathering, turning every point of damage into a pointed threat against a chosen player while shrugging off most removal thanks to indestructible. Because it enters with a player locked in, it plays best in slower shells that can protect it, redirect damage, or repeatedly ping it for profit. The built-in tap ability lets it ping itself for 1, which is useful with damage-doublers or effects that care about any creature being dealt damage, but its real strength comes from pairing it with cards like Guilty Conscience, Blazing Sunsteel, or any repeatable damage source to create a lethal loop. In Commander, it can also act as a political deterrent, discouraging attacks and burn spells while you assemble your plan. Since it only has 1 toughness, avoid relying on combat; instead, build around self-damage, redirection, and inevitability.

Generated using gpt-5.4-mini

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Suggested Pricing
$5.22 - $7.68
At the current market price of $6.14.
Average Time to Sell
3 days
At the current market price of $6.14.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Stuffy Doll is a classic control and combo engine in Magic: The Gathering, turning every point of damage into a pointed threat against a chosen player while shrugging off most removal thanks to indestructible. Because it enters with a player locked in, it plays best in slower shells that can protect it, redirect damage, or repeatedly ping it for profit. The built-in tap ability lets it ping itself for 1, which is useful with damage-doublers or effects that care about any creature being dealt damage, but its real strength comes from pairing it with cards like Guilty Conscience, Blazing Sunsteel, or any repeatable damage source to create a lethal loop. In Commander, it can also act as a political deterrent, discouraging attacks and burn spells while you assemble your plan. Since it only has 1 toughness, avoid relying on combat; instead, build around self-damage, redirection, and inevitability.

Generated using gpt-5.4-mini · Updated at 2026-09-05 19:40:42 UTC

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