Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / King of the Oathbreakers
King of the Oathbreakers
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Spirit Noble

King of the Oathbreakers

rare · Legendary Creature — Spirit Noble · The Lord of the Rings: Tales of Middle-earth
$0.30
Low
$0.35
Market
$0.44
High

Oracle Text

Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

Card Details

3/3Power / Toughness
{2}{W}{B}Mana Cost
5Prints

Character Background

King of the Oathbreakers is a resilient value engine that fits best in a tempo-control or midrange Spirits shell, where you can turn removal spells into awkward non-games for your opponent while steadily building a flying board. Its protective trigger makes targeted interaction risky against your Spirit team, since every spell that points at one of them can effectively blank itself by phasing the creature out. Even better, each phase-in manufactures a tapped 1/1 Spirit with flying, so repeated blinking, self-targeting, or mass phase effects snowball into an airborne army. Deckbuilding wise, pair it with cheap Spirits, token payoffs, and effects that target your own creatures for upside; cards that repeatedly blink or phase your board can become especially punishing. In LOTR terms, the card feels like a spectral monarch that turns attempted control into haunting multiplication.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.30 - $0.44
At the current market price of $0.35.
Average Time to Sell
3 days
At the current market price of $0.35.

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Character Background

King of the Oathbreakers is a resilient value engine that fits best in a tempo-control or midrange Spirits shell, where you can turn removal spells into awkward non-games for your opponent while steadily building a flying board. Its protective trigger makes targeted interaction risky against your Spirit team, since every spell that points at one of them can effectively blank itself by phasing the creature out. Even better, each phase-in manufactures a tapped 1/1 Spirit with flying, so repeated blinking, self-targeting, or mass phase effects snowball into an airborne army. Deckbuilding wise, pair it with cheap Spirits, token payoffs, and effects that target your own creatures for upside; cards that repeatedly blink or phase your board can become especially punishing. In LOTR terms, the card feels like a spectral monarch that turns attempted control into haunting multiplication.

Generated using gpt-5.4-mini · Updated at 2026-10-08 05:40:43 UTC

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