Andúril, Flame of the West

Andúril, Flame of the West

Mana Cost: {3}

Type: Legendary Artifact — Equipment

Oracle Text:
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}

Power/Toughness: -/-

Rarity: mythic

Prints: View all prints (6) →

Expansion: The Lord of the Rings: Tales of Middle-earth

Price ( USD): $42.46

USD: $42.46 · EUR: €37.25

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Andúril, Flame of the West is the sort of Legendary Equipment that turns a good attacker into a war story—giving the equipped creature +3/+1 while rewarding aggression with two flying 1/1 Spirit tokens each time it swings. In gameplay terms, it strongly supports a tempo-and-value plan: you invest {2} to threaten immediate damage, then “snowball” on every attack by adding evasive bodies that are relevant across turns, chipping in while your primary threat survives combat math. The legendary twist matters too—if your deck can run a legendary attacker, you get those Spirits tapped and attacking, effectively front-loading combat and pushing through blockers on the same turn you equip. For best results, prioritize legendary creatures with high attack frequency or resilience, and protect your equipped threat with cards that grant hexproof/indestructible or removal backup; token-friendly shells and Spirit synergies also amplify the Spirits’ staying power and enable cleaner follow-ups.

Generated using gpt-5.4-nano · Updated at 2026-03-28 15:18:12 UTC