Home / Magic: The Gathering / Legends / Red Mana Battery
Red Mana Battery
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact

Red Mana Battery

uncommon · Artifact · Legends
$3.23
Low
$3.80
Market
$4.75
High

Oracle Text

{2}, {T}: Put a charge counter on this artifact.
{T}, Remove any number of charge counters from this artifact: Add {R}, then add an additional {R} for each charge counter removed this way.

Card Details

-/-Power / Toughness
{4}Mana Cost
4Prints

Character Background

Red Mana Battery is a classic Fourth Edition artifact that feels like a carefully wound storehouse of volatile fire, trading patience now for a huge burst later. In gameplay, it best supports control and combo shells that can afford to invest mana over multiple turns, then cash in for a dramatic red swing. The first ability steadily builds charge counters, and the second turns them into explosive mana acceleration, especially when you remove several at once; that makes it ideal for powering out big burn spells, Dragons, artifact payoffs, or a surprise follow-up turn. A strong deckbuilding tip is to pair it with ways to untap artifacts or buy time, since extra turns of charging can turn it from mediocre ramp into a real ritual engine. It is slower than modern options, but in the right slow-red or artifact-control deck, it rewards planning and good timing.

Generated using gpt-5.4-mini

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Suggested Pricing
$3.23 - $4.75
At the current market price of $3.80.
Average Time to Sell
3 days
At the current market price of $3.80.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Red Mana Battery is a classic Fourth Edition artifact that feels like a carefully wound storehouse of volatile fire, trading patience now for a huge burst later. In gameplay, it best supports control and combo shells that can afford to invest mana over multiple turns, then cash in for a dramatic red swing. The first ability steadily builds charge counters, and the second turns them into explosive mana acceleration, especially when you remove several at once; that makes it ideal for powering out big burn spells, Dragons, artifact payoffs, or a surprise follow-up turn. A strong deckbuilding tip is to pair it with ways to untap artifacts or buy time, since extra turns of charging can turn it from mediocre ramp into a real ritual engine. It is slower than modern options, but in the right slow-red or artifact-control deck, it rewards planning and good timing.

Generated using gpt-5.4-mini · Updated at 2026-09-14 10:10:45 UTC

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