Home / Magic: The Gathering / The Lost Caverns of Ixalan / Twists and Turns // Mycoid Maze
Twists and Turns // Mycoid Maze
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment // Land — Cave

Twists and Turns // Mycoid Maze

uncommon · Enchantment // Land — Cave · The Lost Caverns of Ixalan
$0.20
Low
$0.23
Market
$0.29
High

Oracle Text

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Twists and Turns // Mycoid Maze feels tailor-made for slower, value-oriented decks that want their mana base to double as utility, especially in multicolor Commander shells or grindy Limited builds. On one side, the enchantment half suggests a card that rewards patience, incremental advantage, or repeated decision-making; on the other, the Cave land half points to the Lost Caverns of Ixalan’s exploration-and-dungeon-delving atmosphere, where every route seems to fork into another. In gameplay terms, this is the kind of card that supports control or midrange strategies best, because it helps you keep resources flowing without spending a full spell slot on pure mana development. It also has obvious synergy with Cave-matters cards, land recursion, and effects that care about permanents entering or being reused. If your deck can capitalize on extra land types or wants a mana sink for long games, this is the sort of flexible, role-filling piece that quietly improves consistency.

Generated using gpt-5-mini

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Suggested Pricing
$0.20 - $0.29
At the current market price of $0.23.
Average Time to Sell
3 days
At the current market price of $0.23.

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Character Background

Twists and Turns // Mycoid Maze feels tailor-made for slower, value-oriented decks that want their mana base to double as utility, especially in multicolor Commander shells or grindy Limited builds. On one side, the enchantment half suggests a card that rewards patience, incremental advantage, or repeated decision-making; on the other, the Cave land half points to the Lost Caverns of Ixalan’s exploration-and-dungeon-delving atmosphere, where every route seems to fork into another. In gameplay terms, this is the kind of card that supports control or midrange strategies best, because it helps you keep resources flowing without spending a full spell slot on pure mana development. It also has obvious synergy with Cave-matters cards, land recursion, and effects that care about permanents entering or being reused. If your deck can capitalize on extra land types or wants a mana sink for long games, this is the sort of flexible, role-filling piece that quietly improves consistency.

Generated using gpt-5-mini · Updated at 2026-05-17 13:29:05 UTC

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