Home / Magic: The Gathering / The Lost Caverns of Ixalan / River Herald Scout
River Herald Scout
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Merfolk Scout

River Herald Scout

common · Creature — Merfolk Scout · The Lost Caverns of Ixalan
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Card Details

1/2Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

River Herald Scout embodies the furtive Merfolk who probes riverbanks for safe passages and hidden shoals; its explore on entry is both flavor and function, either snapping up a land to fix your curve or turning into a larger threat. At {1}{U} for a 1/2 that can become a 2/3 or better, it naturally slots into tempo/value shells—early pressure and board presence tempered by card smoothing—rather than raw combo or heavy control. Pair it with Merfolk synergies like Lord of Atlantis and Silvergill Adept: the Scout grows into a relevant attacker under lords and helps you capitalize on Adept’s card advantage. It also rewards blink or bounce loops to re-trigger explore and to sculpt graveyards when you want specific cards there. Deckbuilding tip: in a 60-card Merfolk tempo build, aim for roughly 22–24 lands so your Scouts reliably hit lands early while still offering upside as bodies and incremental card quality.

Generated using gpt-5-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

Public Decks Using This Card

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Character Background

River Herald Scout embodies the furtive Merfolk who probes riverbanks for safe passages and hidden shoals; its explore on entry is both flavor and function, either snapping up a land to fix your curve or turning into a larger threat. At {1}{U} for a 1/2 that can become a 2/3 or better, it naturally slots into tempo/value shells—early pressure and board presence tempered by card smoothing—rather than raw combo or heavy control. Pair it with Merfolk synergies like Lord of Atlantis and Silvergill Adept: the Scout grows into a relevant attacker under lords and helps you capitalize on Adept’s card advantage. It also rewards blink or bounce loops to re-trigger explore and to sculpt graveyards when you want specific cards there. Deckbuilding tip: in a 60-card Merfolk tempo build, aim for roughly 22–24 lands so your Scouts reliably hit lands early while still offering upside as bodies and incremental card quality.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:45 UTC

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