Home / Magic: The Gathering / The Lost Caverns of Ixalan / Rampaging Spiketail
Rampaging Spiketail
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Dinosaur

Rampaging Spiketail

common · Creature — Dinosaur · The Lost Caverns of Ixalan
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Card Details

5/6Power / Toughness
{4}{B}{B}Mana Cost
1Prints

Character Background

Rampaging Spiketail fits best in a black midrange or control shell that wants to stabilize first, then swing the board back in its favor. A 5/6 for six mana is a respectable body, but the real value is the enter-the-battlefield trick: giving another creature +2/+0 and indestructible until end of turn can protect a key attacker from combat, blank a removal spell, or turn a small utility creature into a surprise trade-up. In The Lost Caverns of Ixalan, it reads like a brutal survivor of the depths—less a careful hunter than a force that crashes through stalagmites and enemy ranks alike. Deckbuilding-wise, it pairs especially well with evasive creatures or on-curve threats that are already hard to block, since indestructible lets them attack into unfavorable boards. Swampcycling {2} also makes it useful in two roles: castable finisher or early land-fixer in slower decks.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rampaging Spiketail fits best in a black midrange or control shell that wants to stabilize first, then swing the board back in its favor. A 5/6 for six mana is a respectable body, but the real value is the enter-the-battlefield trick: giving another creature +2/+0 and indestructible until end of turn can protect a key attacker from combat, blank a removal spell, or turn a small utility creature into a surprise trade-up. In The Lost Caverns of Ixalan, it reads like a brutal survivor of the depths—less a careful hunter than a force that crashes through stalagmites and enemy ranks alike. Deckbuilding-wise, it pairs especially well with evasive creatures or on-curve threats that are already hard to block, since indestructible lets them attack into unfavorable boards. Swampcycling {2} also makes it useful in two roles: castable finisher or early land-fixer in slower decks.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:40:44 UTC

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