Home / Magic: The Gathering / The Lost Caverns of Ixalan / Magmatic Galleon
Magmatic Galleon
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Vehicle

Magmatic Galleon

rare · Artifact — Vehicle · The Lost Caverns of Ixalan
$0.36
Low
$0.42
Market
$0.53
High

Oracle Text

When this Vehicle enters, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2

Card Details

5/5Power / Toughness
{3}{R}{R}Mana Cost
1Prints

Character Background

Magmatic Galleon reads like a volcanic dreadnought carved from the lost caverns: it arrives by spitting molten shrapnel at an enemy creature and then looms as a hulking 5/5, which is both flavorful and brutally efficient in game terms. Functionally it best supports tempo and midrange strategies — you buy a removal spell and a sizable attacker in one card — while also seeding long-term value through Treasures whenever your noncombat damage overkills creatures. Build it into red decks that already run cheap creatures to reliably crew it (Crew 2 rewards a single 2-power or two 1-power creatures), and pair it with burn spells like Shock/Lightning Strike or other incidental noncombat damage so the ETB or follow-up damage produces extra Treasures. It also shines in Treasure synergies and artifact-based X-spells or sacrifice outlets: the Galleon kills a blocker, becomes a threat, and funds the next big play. Don’t treat it as just a vehicle — plan your creature curve and burn package to maximize both tempo and economy.

Generated using gpt-5-mini

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Suggested Pricing
$0.36 - $0.53
At the current market price of $0.42.
Average Time to Sell
3 days
At the current market price of $0.42.

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Character Background

Magmatic Galleon reads like a volcanic dreadnought carved from the lost caverns: it arrives by spitting molten shrapnel at an enemy creature and then looms as a hulking 5/5, which is both flavorful and brutally efficient in game terms. Functionally it best supports tempo and midrange strategies — you buy a removal spell and a sizable attacker in one card — while also seeding long-term value through Treasures whenever your noncombat damage overkills creatures. Build it into red decks that already run cheap creatures to reliably crew it (Crew 2 rewards a single 2-power or two 1-power creatures), and pair it with burn spells like Shock/Lightning Strike or other incidental noncombat damage so the ETB or follow-up damage produces extra Treasures. It also shines in Treasure synergies and artifact-based X-spells or sacrifice outlets: the Galleon kills a blocker, becomes a threat, and funds the next big play. Don’t treat it as just a vehicle — plan your creature curve and burn package to maximize both tempo and economy.

Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC

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