Home / Magic: The Gathering / The Lost Caverns of Ixalan / Hit the Mother Lode
Hit the Mother Lode
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Hit the Mother Lode

rare · Sorcery · The Lost Caverns of Ixalan
$0.35
Low
$0.41
Market
$0.51
High

Oracle Text

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Card Details

-/-Power / Toughness
{4}{R}{R}{R}Mana Cost
1Prints

Character Background

Hit the Mother Lode is a quintessential top-end value spell for red decks that want to turn a huge mana investment into either a bomb or a burst of resources, and it fits best in ramp, midrange, or spell-heavy control shells rather than pure aggro. Paying seven mana for Discover 10 means you are almost guaranteed a high-impact hit, and if you flip something cheaper, the extra Treasure tokens can immediately reload your mana for follow-up plays, turning the spell into a bridge toward an overwhelming next turn. In practice, it rewards decks built with a dense suite of expensive finishers, since discovering a 7- or 8-mana card still leaves you with multiple Treasures to chain into more action. It also pairs well with artifact-matters cards, sacrifice outlets, or commanders that care about Treasures, making the “mother lode” feel literal. Use it when you can survive to seven mana and want one card to swing the game decisively.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.35 - $0.51
At the current market price of $0.41.
Average Time to Sell
3 days
At the current market price of $0.41.

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Character Background

Hit the Mother Lode is a quintessential top-end value spell for red decks that want to turn a huge mana investment into either a bomb or a burst of resources, and it fits best in ramp, midrange, or spell-heavy control shells rather than pure aggro. Paying seven mana for Discover 10 means you are almost guaranteed a high-impact hit, and if you flip something cheaper, the extra Treasure tokens can immediately reload your mana for follow-up plays, turning the spell into a bridge toward an overwhelming next turn. In practice, it rewards decks built with a dense suite of expensive finishers, since discovering a 7- or 8-mana card still leaves you with multiple Treasures to chain into more action. It also pairs well with artifact-matters cards, sacrifice outlets, or commanders that care about Treasures, making the “mother lode” feel literal. Use it when you can survive to seven mana and want one card to swing the game decisively.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:45 UTC

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