Home / Magic: The Gathering / The Lost Caverns of Ixalan / Hit the Mother Lode
Hit the Mother Lode
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Hit the Mother Lode

rare · Sorcery · The Lost Caverns of Ixalan
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Card Details

-/-Power / Toughness
{4}{R}{R}{R}Mana Cost
1Prints

Character Background

Hit the Mother Lode is a classic late-game value bomb that best suits ramp-heavy control or treasure-centric midrange decks, where six red mana is less a cost than a declaration that the vault is already cracking. Discover 10 is enormous: it can directly hit a game-ending threat, a sweeper, or a massive engine piece, and even when it misses on mana value, the bonus tapped Treasures help rebuild immediately. That makes it especially strong in decks that care about artifacts entering or being sacrificed, or shells with damage-based red ramp and Treasure payoffs. A good deckbuilding tip is to pair it with top-end spells at mana value 8–10 so the Discover chain has a meaningful ceiling, while also including ways to recur sorceries or copy them for absurd swing turns. In practice, this is not a tempo card; it rewards patience, mana development, and the ability to survive until one explosive cast can bury the opponent in resources.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Hit the Mother Lode is a classic late-game value bomb that best suits ramp-heavy control or treasure-centric midrange decks, where six red mana is less a cost than a declaration that the vault is already cracking. Discover 10 is enormous: it can directly hit a game-ending threat, a sweeper, or a massive engine piece, and even when it misses on mana value, the bonus tapped Treasures help rebuild immediately. That makes it especially strong in decks that care about artifacts entering or being sacrificed, or shells with damage-based red ramp and Treasure payoffs. A good deckbuilding tip is to pair it with top-end spells at mana value 8–10 so the Discover chain has a meaningful ceiling, while also including ways to recur sorceries or copy them for absurd swing turns. In practice, this is not a tempo card; it rewards patience, mana development, and the ability to survive until one explosive cast can bury the opponent in resources.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:48 UTC

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