Home / Magic: The Gathering / The Lost Caverns of Ixalan / Earthshaker Dreadmaw
Earthshaker Dreadmaw
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Dinosaur

Earthshaker Dreadmaw

uncommon · Creature — Dinosaur · The Lost Caverns of Ixalan
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

Trample
When this creature enters, draw a card for each other Dinosaur you control.

Card Details

6/6Power / Toughness
{4}{G}{G}Mana Cost
2Prints

Character Background

Earthshaker Dreadmaw is a classic Ixalan-style payoff for the Dinosaur value plan: a huge 6/6 trampler that turns a board full of scaled beasts into a burst of cards. In Limited, it’s a backbreaking top-end for midrange or ramp decks, and in Constructed it rewards any strategy that can flood the battlefield before turn six. The enter-the-battlefield draw is especially strong if your deck already runs cheap Dinosaurs, token-makers, or effects that let you curve multiple threats into one another; dropping this after a couple of early creatures can refuel your hand and keep pressure on the opponent. Because it only counts other Dinosaurs, deckbuilding should lean hard into tribal density rather than generic green creatures. Thematically, it feels like a colossal jungle apex predator shaking the cavern floor as it charges, and gameplay-wise it does the same thing to an already established board: it converts presence into inevitability.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

Public Decks Using This Card

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Character Background

Earthshaker Dreadmaw is a classic Ixalan-style payoff for the Dinosaur value plan: a huge 6/6 trampler that turns a board full of scaled beasts into a burst of cards. In Limited, it’s a backbreaking top-end for midrange or ramp decks, and in Constructed it rewards any strategy that can flood the battlefield before turn six. The enter-the-battlefield draw is especially strong if your deck already runs cheap Dinosaurs, token-makers, or effects that let you curve multiple threats into one another; dropping this after a couple of early creatures can refuel your hand and keep pressure on the opponent. Because it only counts other Dinosaurs, deckbuilding should lean hard into tribal density rather than generic green creatures. Thematically, it feels like a colossal jungle apex predator shaking the cavern floor as it charges, and gameplay-wise it does the same thing to an already established board: it converts presence into inevitability.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:20:44 UTC

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