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Dreadmaw's Ire
Oracle Text
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Card Details
Character Background
Dreadmaw’s Ire is a lean, aggressive combat trick that best fits an aggro or tempo game plan, especially in red decks looking to push damage while creating a secondary payoff against artifact-heavy strategies. For just one mana, it turns any attacking creature into a serious problem: +2/+2 and trample make blocks awkward, while the combat-damage trigger threatens to pick off a key artifact if the hit connects. In practice, this is strongest on evasive or hard-to-block attackers, since forcing even a small amount of damage through can convert into a surprise answer to mana rocks, equipment, or artifact creatures. It also pairs well with pump-resistant threats that already demand removal, because the card adds both pressure and utility without slowing your curve. In Limited, it can swing races; in Constructed, it rewards decks that attack early and often, especially those that can exploit combat math and punish opponents for leaning on artifacts.
Generated using gpt-5.4-mini
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Character Background
Dreadmaw’s Ire is a lean, aggressive combat trick that best fits an aggro or tempo game plan, especially in red decks looking to push damage while creating a secondary payoff against artifact-heavy strategies. For just one mana, it turns any attacking creature into a serious problem: +2/+2 and trample make blocks awkward, while the combat-damage trigger threatens to pick off a key artifact if the hit connects. In practice, this is strongest on evasive or hard-to-block attackers, since forcing even a small amount of damage through can convert into a surprise answer to mana rocks, equipment, or artifact creatures. It also pairs well with pump-resistant threats that already demand removal, because the card adds both pressure and utility without slowing your curve. In Limited, it can swing races; in Constructed, it rewards decks that attack early and often, especially those that can exploit combat math and punish opponents for leaning on artifacts.
Generated using gpt-5.4-mini · Updated at 2026-08-11 20:10:44 UTC
