Home / Magic: The Gathering / The Lost Caverns of Ixalan / Dreadmaw's Ire
Dreadmaw's Ire
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Dreadmaw's Ire

uncommon · Instant · The Lost Caverns of Ixalan
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

Card Details

-/-Power / Toughness
{R}Mana Cost
1Prints

Character Background

Dreadmaw’s Ire is a lean, aggressive combat trick that best fits an aggro or tempo game plan, especially in red decks looking to push damage while creating a secondary payoff against artifact-heavy strategies. For just one mana, it turns any attacking creature into a serious problem: +2/+2 and trample make blocks awkward, while the combat-damage trigger threatens to pick off a key artifact if the hit connects. In practice, this is strongest on evasive or hard-to-block attackers, since forcing even a small amount of damage through can convert into a surprise answer to mana rocks, equipment, or artifact creatures. It also pairs well with pump-resistant threats that already demand removal, because the card adds both pressure and utility without slowing your curve. In Limited, it can swing races; in Constructed, it rewards decks that attack early and often, especially those that can exploit combat math and punish opponents for leaning on artifacts.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

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Character Background

Dreadmaw’s Ire is a lean, aggressive combat trick that best fits an aggro or tempo game plan, especially in red decks looking to push damage while creating a secondary payoff against artifact-heavy strategies. For just one mana, it turns any attacking creature into a serious problem: +2/+2 and trample make blocks awkward, while the combat-damage trigger threatens to pick off a key artifact if the hit connects. In practice, this is strongest on evasive or hard-to-block attackers, since forcing even a small amount of damage through can convert into a surprise answer to mana rocks, equipment, or artifact creatures. It also pairs well with pump-resistant threats that already demand removal, because the card adds both pressure and utility without slowing your curve. In Limited, it can swing races; in Constructed, it rewards decks that attack early and often, especially those that can exploit combat math and punish opponents for leaning on artifacts.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:10:44 UTC

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