Home / Magic: The Gathering / The Lost Caverns of Ixalan / Deepfathom Echo
Deepfathom Echo
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Merfolk Spirit

Deepfathom Echo

rare · Creature — Merfolk Spirit · The Lost Caverns of Ixalan
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Card Details

4/4Power / Toughness
{2}{G}{U}Mana Cost
1Prints

Character Background

Deepfathom Echo is a sleek value engine for Simic decks that want to grind while threatening combat pressure, fitting best in tempo or midrange shells rather than pure aggro. A 4/4 for four is already solid, but its real strength is the recurring explore trigger at the start of combat: you smooth draws, grow the Echo, and incidentally fill the graveyard if you miss on lands. The copy clause is what makes it especially dangerous, letting it become your best board piece for the turn—whether that’s a large attacker, a utility creature with an enter-the-battlefield effect, or a creature with evasion to force damage through. It plays particularly well with creatures that generate value on attack or have powerful static abilities, since copying them can swing a race immediately. Deckbuilding tip: pair it with creatures that reward being copied, plus ways to manipulate the top of your library so explore reliably finds lands when you need consistency.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

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Character Background

Deepfathom Echo is a sleek value engine for Simic decks that want to grind while threatening combat pressure, fitting best in tempo or midrange shells rather than pure aggro. A 4/4 for four is already solid, but its real strength is the recurring explore trigger at the start of combat: you smooth draws, grow the Echo, and incidentally fill the graveyard if you miss on lands. The copy clause is what makes it especially dangerous, letting it become your best board piece for the turn—whether that’s a large attacker, a utility creature with an enter-the-battlefield effect, or a creature with evasion to force damage through. It plays particularly well with creatures that generate value on attack or have powerful static abilities, since copying them can swing a race immediately. Deckbuilding tip: pair it with creatures that reward being copied, plus ways to manipulate the top of your library so explore reliably finds lands when you need consistency.

Generated using gpt-5.4-mini · Updated at 2026-08-28 03:20:42 UTC

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