Home / Magic: The Gathering / The Lost Caverns of Ixalan / Deep-Cavern Bat
Deep-Cavern Bat
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Bat

Deep-Cavern Bat

uncommon · Creature — Bat · The Lost Caverns of Ixalan
$0.87
Low
$1.02
Market
$1.28
High

Oracle Text

Flying, lifelink
When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.

Card Details

1/1Power / Toughness
{1}{B}Mana Cost
1Prints

Character Background

Deep-Cavern Bat is a small but oppressive tool for black tempo and disruptive midrange decks, offering a clean blend of information, life gain, and hand control for just two mana. Flying and lifelink let it chip in safely while stabilizing against aggressive starts, and the enter-the-battlefield trigger can rip the most awkward nonland card from an opponent’s hand until the Bat leaves, often buying the exact window you need to deploy threats or answers. Because it reveals their hand first, it also helps you sequence removal and counters with precision. It shines especially in decks that can blink or recur it, since reusing the exile trigger repeatedly can lock an opponent out of key plays. Pair it with cards that sacrifice or bounce your own creatures for extra value, or with discard effects to strip the last threat from a hand. In The Lost Caverns of Ixalan, it feels like a stealthy cave predator: small, unseen, and annoyingly efficient.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.87 - $1.28
At the current market price of $1.02.
Average Time to Sell
3 days
At the current market price of $1.02.

Public Decks Using This Card

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Character Background

Deep-Cavern Bat is a small but oppressive tool for black tempo and disruptive midrange decks, offering a clean blend of information, life gain, and hand control for just two mana. Flying and lifelink let it chip in safely while stabilizing against aggressive starts, and the enter-the-battlefield trigger can rip the most awkward nonland card from an opponent’s hand until the Bat leaves, often buying the exact window you need to deploy threats or answers. Because it reveals their hand first, it also helps you sequence removal and counters with precision. It shines especially in decks that can blink or recur it, since reusing the exile trigger repeatedly can lock an opponent out of key plays. Pair it with cards that sacrifice or bounce your own creatures for extra value, or with discard effects to strip the last threat from a hand. In The Lost Caverns of Ixalan, it feels like a stealthy cave predator: small, unseen, and annoyingly efficient.

Generated using gpt-5.4-mini · Updated at 2026-10-24 10:10:44 UTC

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