Home / Magic: The Gathering / The Lost Caverns of Ixalan / Daring Discovery
Daring Discovery
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Daring Discovery

common · Sorcery · The Lost Caverns of Ixalan
$0.03
Low
$0.04
Market
$0.05
High

Oracle Text

Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Card Details

-/-Power / Toughness
{4}{R}Mana Cost
1Prints

Character Background

Daring Discovery is a classic red swing spell for aggressive and tempo-minded decks, especially in The Lost Caverns of Ixalan where the set’s cave-questing feel makes “discovering” a fitting reward for pressing the attack. Preventing up to three creatures from blocking can clear the way for a lethal combat step, force awkward chump blocks elsewhere, or let a wide board convert pressure into real damage. The real upside, though, is Discover 4: in a mono-red or red-based midrange shell, this can effectively turn a late-game topdeck into a free spell, helping you refuel after dumping your hand. It plays especially well with low-curve decks packed with impactful four-mana-or-less hits, such as burn, efficient removal, or creatures with enter-the-battlefield value. Because it costs five mana, it’s best when your deck can already present a board; otherwise, the blocker-lock effect may be too narrow.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.03 - $0.05
At the current market price of $0.04.
Average Time to Sell
3 days
At the current market price of $0.04.

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Character Background

Daring Discovery is a classic red swing spell for aggressive and tempo-minded decks, especially in The Lost Caverns of Ixalan where the set’s cave-questing feel makes “discovering” a fitting reward for pressing the attack. Preventing up to three creatures from blocking can clear the way for a lethal combat step, force awkward chump blocks elsewhere, or let a wide board convert pressure into real damage. The real upside, though, is Discover 4: in a mono-red or red-based midrange shell, this can effectively turn a late-game topdeck into a free spell, helping you refuel after dumping your hand. It plays especially well with low-curve decks packed with impactful four-mana-or-less hits, such as burn, efficient removal, or creatures with enter-the-battlefield value. Because it costs five mana, it’s best when your deck can already present a board; otherwise, the blocker-lock effect may be too narrow.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:40:44 UTC

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