Home / Magic: The Gathering / The Lost Caverns of Ixalan / Council of Echoes
Council of Echoes
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Spirit Advisor

Council of Echoes

uncommon · Creature — Spirit Advisor · The Lost Caverns of Ixalan
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Flying
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.

Card Details

4/4Power / Toughness
{4}{U}{U}Mana Cost
1Prints

Character Background

Council of Echoes is a classic blue value-tempo flier: a 4/4 body with evasion that can stabilize the board while buying back tempo when its entrance trigger turns on. In The Lost Caverns of Ixalan, the “Spirit Advisor” feel fits a lurking guide of the depths, one that seems to remember every lost expedition and turn that knowledge into a tactical setback for an opponent. Best suited for control or midrange decks, it becomes especially punishing in shells that reliably stock the graveyard with permanent cards—self-mill, fetchlands, sacrificed tokens that become permanents, or cheap artifacts and enchantments that trade off early. The Descend 4 condition is not hard to meet in the right build, and bouncing any nonland permanent can reset a blocker, remove an aura, or pick up a key engine piece. Pair it with cards that repeatedly fill your graveyard and protect your board advantage, and it can function as both finisher and tempo swing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

Public Decks Using This Card

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Character Background

Council of Echoes is a classic blue value-tempo flier: a 4/4 body with evasion that can stabilize the board while buying back tempo when its entrance trigger turns on. In The Lost Caverns of Ixalan, the “Spirit Advisor” feel fits a lurking guide of the depths, one that seems to remember every lost expedition and turn that knowledge into a tactical setback for an opponent. Best suited for control or midrange decks, it becomes especially punishing in shells that reliably stock the graveyard with permanent cards—self-mill, fetchlands, sacrificed tokens that become permanents, or cheap artifacts and enchantments that trade off early. The Descend 4 condition is not hard to meet in the right build, and bouncing any nonland permanent can reset a blocker, remove an aura, or pick up a key engine piece. Pair it with cards that repeatedly fill your graveyard and protect your board advantage, and it can function as both finisher and tempo swing.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:20:43 UTC

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