Home / Magic: The Gathering / The Lost Caverns of Ixalan / Cavernous Maw
Cavernous Maw
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land — Cave

Cavernous Maw

uncommon · Land — Cave · The Lost Caverns of Ixalan
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

{T}: Add {C}.
{2}: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Cavernous Maw is a clean example of how The Lost Caverns of Ixalan turns a humble land into a midgame threat, fitting especially well in value and midrange decks that can naturally stockpile Caves. Early on, it simply fixes your mana with {C}, but once you have three other Caves or Cave cards in your graveyard, it can animate into a 3/3 Elemental and start pressuring planeswalkers or chipping in for lethal. That makes it ideal for slower decks that want to hit land drops while keeping their threats hard to answer, though it can also help tempo shells apply unexpected pressure. Its best synergy is with self-mill, dredge-style graveyard filling, or any Cave-heavy mana base, since the activation turns on more reliably when you treat your lands as a package rather than singles. Because it remains a Cave, it also helps itself and other Cave-matters cards stay online.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

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Character Background

Cavernous Maw is a clean example of how The Lost Caverns of Ixalan turns a humble land into a midgame threat, fitting especially well in value and midrange decks that can naturally stockpile Caves. Early on, it simply fixes your mana with {C}, but once you have three other Caves or Cave cards in your graveyard, it can animate into a 3/3 Elemental and start pressuring planeswalkers or chipping in for lethal. That makes it ideal for slower decks that want to hit land drops while keeping their threats hard to answer, though it can also help tempo shells apply unexpected pressure. Its best synergy is with self-mill, dredge-style graveyard filling, or any Cave-heavy mana base, since the activation turns on more reliably when you treat your lands as a package rather than singles. Because it remains a Cave, it also helps itself and other Cave-matters cards stay online.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:44 UTC

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