Home / Magic: The Gathering / Foundations Jumpstart / Maul of the Skyclaves
Maul of the Skyclaves
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Equipment

Maul of the Skyclaves

rare · Artifact — Equipment · Foundations Jumpstart
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip {2}{W}{W}

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
8Prints

Character Background

Maul of the Skyclaves is a potent Zendikar Rising Equipment that rewards a proactive, evasive game plan, especially aggro and tempo decks that want one creature to punch through quickly and safely. Because it enters attached to a creature you control, it creates immediate pressure without losing a combat step, and the +2/+2 plus flying and first strike package makes even modest attackers into serious threats that win races and dominate the air. The equip cost is steep, so the best use case is often to cast it onto an early creature, then move it later only when you can afford to preserve momentum. It shines with cheap, resilient creatures, tokens, or any creature with on-hit triggers, since evasion and first strike help those effects connect repeatedly. In Commander or slower midrange builds, it can also turn a utility creature into a credible finisher, but its strongest home is still aggressive white shells that want clean combat math and fast closing power.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

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Character Background

Maul of the Skyclaves is a potent Zendikar Rising Equipment that rewards a proactive, evasive game plan, especially aggro and tempo decks that want one creature to punch through quickly and safely. Because it enters attached to a creature you control, it creates immediate pressure without losing a combat step, and the +2/+2 plus flying and first strike package makes even modest attackers into serious threats that win races and dominate the air. The equip cost is steep, so the best use case is often to cast it onto an early creature, then move it later only when you can afford to preserve momentum. It shines with cheap, resilient creatures, tokens, or any creature with on-hit triggers, since evasion and first strike help those effects connect repeatedly. In Commander or slower midrange builds, it can also turn a utility creature into a credible finisher, but its strongest home is still aggressive white shells that want clean combat math and fast closing power.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:48 UTC

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