Home / Magic: The Gathering / Ice Age / Wrath of Marit Lage
Wrath of Marit Lage
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Wrath of Marit Lage

rare · Enchantment · Ice Age
$0.36
Low
$0.42
Market
$0.53
High

Oracle Text

When this enchantment enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.

Card Details

-/-Power / Toughness
{3}{U}{U}Mana Cost
1Prints

Character Background

Wrath of Marit Lage is a blunt, icy control piece that best supports a tempo-control shell looking to punish red-heavy boards and buy time for its own inevitability. On resolution, it immediately taps every red creature, and the effect gets nastier because those creatures stay frozen through their controllers’ untap steps, turning one enchantment into a long-term prison. In Ice Age terms, the name evokes the lurking terror of Marit Lage while the mechanic feels like a glacial backlash against fiery aggression, making it especially punishing against mono-red or creature-light decks reliant on repeat attackers. Deckbuilding-wise, pair it with bounce, countermagic, or effects that force red creatures to tap repeatedly, since this can lock them down even harder. It also works well in metagames where red aggro is common, letting you stabilize and pivot into a slower win condition while your opponent’s board remains stranded.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.36 - $0.53
At the current market price of $0.42.
Average Time to Sell
3 days
At the current market price of $0.42.

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Character Background

Wrath of Marit Lage is a blunt, icy control piece that best supports a tempo-control shell looking to punish red-heavy boards and buy time for its own inevitability. On resolution, it immediately taps every red creature, and the effect gets nastier because those creatures stay frozen through their controllers’ untap steps, turning one enchantment into a long-term prison. In Ice Age terms, the name evokes the lurking terror of Marit Lage while the mechanic feels like a glacial backlash against fiery aggression, making it especially punishing against mono-red or creature-light decks reliant on repeat attackers. Deckbuilding-wise, pair it with bounce, countermagic, or effects that force red creatures to tap repeatedly, since this can lock them down even harder. It also works well in metagames where red aggro is common, letting you stabilize and pivot into a slower win condition while your opponent’s board remains stranded.

Generated using gpt-5.4-mini · Updated at 2026-08-11 15:40:42 UTC

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