Home / Magic: The Gathering / Ice Age / Stunted Growth
Stunted Growth
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Stunted Growth

rare · Sorcery · Ice Age
$0.59
Low
$0.69
Market
$0.86
High

Oracle Text

Target player chooses three cards from their hand and puts them on top of their library in any order.

Card Details

-/-Power / Toughness
{3}{G}{G}Mana Cost
4Prints

Character Background

Stunted Growth is a classic Ice Age-era tempo weapon that feels more like forced stagnation than outright destruction: for five mana, you make an opponent bury three key cards back on top of their library, effectively turning their next draws into a delay tactic instead of a permanent answer. It best suits control and midrange decks that want to buy time, disrupt carefully assembled hands, and punish greedy setups, especially when paired with effects that shuffle the opponent’s library afterward, such as fetchlands or tutors, to erase the awkward topdeck lock you just created. In practice, it is strongest when you can identify a hand full of expensive threats or combo pieces and reset their development while you continue advancing your own board. Because it doesn’t reduce card count, it is less about raw attrition and more about tempo denial, making it a clever tool for decks that can extend games and capitalize on the opponent’s delayed turns.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.59 - $0.86
At the current market price of $0.69.
Average Time to Sell
3 days
At the current market price of $0.69.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Stunted Growth is a classic Ice Age-era tempo weapon that feels more like forced stagnation than outright destruction: for five mana, you make an opponent bury three key cards back on top of their library, effectively turning their next draws into a delay tactic instead of a permanent answer. It best suits control and midrange decks that want to buy time, disrupt carefully assembled hands, and punish greedy setups, especially when paired with effects that shuffle the opponent’s library afterward, such as fetchlands or tutors, to erase the awkward topdeck lock you just created. In practice, it is strongest when you can identify a hand full of expensive threats or combo pieces and reset their development while you continue advancing your own board. Because it doesn’t reduce card count, it is less about raw attrition and more about tempo denial, making it a clever tool for decks that can extend games and capitalize on the opponent’s delayed turns.

Generated using gpt-5.4-mini · Updated at 2026-10-09 10:10:45 UTC

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