Home / Magic: The Gathering / Ice Age / Minion of Leshrac
Minion of Leshrac
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Demon Minion

Minion of Leshrac

rare · Creature — Demon Minion · Ice Age
$0.64
Low
$0.75
Market
$0.94
High

Oracle Text

Protection from black
At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it.
{T}: Destroy target creature or land.

Card Details

5/5Power / Toughness
{4}{B}{B}{B}Mana Cost
1Prints

Character Background

Minion of Leshrac is a classic Ice Age-era bomb that reads like a pact gone horribly right and terribly wrong: a 5/5 Demon Minion with protection from black, yet one that demands a sacrifice every upkeep or burns you for 5 and taps itself, then rewards loyalty by turning into a repeatable removal engine that can destroy any creature or land. It fits best in a control or sacrifice-driven midrange shell, where your goal is to stabilize the board, convert disposable bodies into upkeep fuel, and then dominate with activated removal. Token makers, recursive creatures, and death-trigger cards all pair naturally with it, since they let you feed the upkeep without losing real resources. It’s especially strong when you can protect it for a turn cycle and untap with spare creatures ready, because once active it pressures both creatures and mana bases. Treat it as a finisher that doubles as attrition control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.64 - $0.94
At the current market price of $0.75.
Average Time to Sell
3 days
At the current market price of $0.75.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Minion of Leshrac is a classic Ice Age-era bomb that reads like a pact gone horribly right and terribly wrong: a 5/5 Demon Minion with protection from black, yet one that demands a sacrifice every upkeep or burns you for 5 and taps itself, then rewards loyalty by turning into a repeatable removal engine that can destroy any creature or land. It fits best in a control or sacrifice-driven midrange shell, where your goal is to stabilize the board, convert disposable bodies into upkeep fuel, and then dominate with activated removal. Token makers, recursive creatures, and death-trigger cards all pair naturally with it, since they let you feed the upkeep without losing real resources. It’s especially strong when you can protect it for a turn cycle and untap with spare creatures ready, because once active it pressures both creatures and mana bases. Treat it as a finisher that doubles as attrition control.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:45 UTC

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