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Flare
Oracle Text
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Card Details
Set
Character Background
Flare is a modest but flexible instant from Ice Age that fits best in a control-leaning or tempo shell, where a small amount of damage and a delayed card draw can keep you moving without overcommitting mana. At three mana, it is not a pure efficiency spell, but it does two useful things: it can finish off a damaged creature, chip a planeswalker-equivalent target in later formats, or simply point at the opponent to maintain pressure, then replace itself on the next upkeep. That delayed draw makes it especially appealing in decks that want to pass with mana open and still generate value, or in builds that care about instant speed triggers. A good synergy tip is to pair it with effects that care about spells cast on the opponent’s turn, or with red damage-based control decks that need reach while avoiding running out of gas.
Generated using gpt-5.4-mini
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Character Background
Flare is a modest but flexible instant from Ice Age that fits best in a control-leaning or tempo shell, where a small amount of damage and a delayed card draw can keep you moving without overcommitting mana. At three mana, it is not a pure efficiency spell, but it does two useful things: it can finish off a damaged creature, chip a planeswalker-equivalent target in later formats, or simply point at the opponent to maintain pressure, then replace itself on the next upkeep. That delayed draw makes it especially appealing in decks that want to pass with mana open and still generate value, or in builds that care about instant speed triggers. A good synergy tip is to pair it with effects that care about spells cast on the opponent’s turn, or with red damage-based control decks that need reach while avoiding running out of gas.
Generated using gpt-5.4-mini · Updated at 2026-08-11 18:40:43 UTC
