Home / Magic: The Gathering / Ice Age / Fear
Fear
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Fear

common · Enchantment — Aura · Ice Age
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Card Details

-/-Power / Toughness
{B}{B}Mana Cost
1Prints

Character Background

Fear from Ice Age is a simple but effective black Aura that turns almost any attacker into a menace by giving it fear, meaning only artifact creatures and black creatures can block it. In gameplay terms, it best supports an aggro or tempo plan, especially in decks that want to force damage through early and keep pressure on while the opponent scrambles for the right defenses. Because it costs {B}{B}, it rewards committed black decks rather than splashing, and it shines most on cheap evasive creatures, high-power threats, or any creature that already punishes blocking. A good synergy tip is to pair it with discard or removal, clearing away the few creatures that can stop it and making combat math miserable for the opponent. It also works well in black decks that want to exploit board stalls, since fear is strongest when the battlefield is cluttered and opposing colors have few clean answers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

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Character Background

Fear from Ice Age is a simple but effective black Aura that turns almost any attacker into a menace by giving it fear, meaning only artifact creatures and black creatures can block it. In gameplay terms, it best supports an aggro or tempo plan, especially in decks that want to force damage through early and keep pressure on while the opponent scrambles for the right defenses. Because it costs {B}{B}, it rewards committed black decks rather than splashing, and it shines most on cheap evasive creatures, high-power threats, or any creature that already punishes blocking. A good synergy tip is to pair it with discard or removal, clearing away the few creatures that can stop it and making combat math miserable for the opponent. It also works well in black decks that want to exploit board stalls, since fear is strongest when the battlefield is cluttered and opposing colors have few clean answers.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:10:46 UTC

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