Home / Magic: The Gathering / The Hobbit Eternal / Orcish Bowmasters
Orcish Bowmasters
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Orc Archer

Orcish Bowmasters

mythic · Creature — Orc Archer · The Hobbit Eternal
$50.80
Low
$59.77
Market
$74.71
High

Oracle Text

Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Card Details

1/1Power / Toughness
{1}{B}Mana Cost
6Prints

Character Background

Orcish Bowmasters is a nasty little value engine that shines in tempo and control shells, especially decks that want to punish cantrips, wheel effects, extra-draw engines, and fetch-heavy turns. Flash makes it easy to ambush a key utility creature or simply hold up interaction, then deploy the Bowmasters at the most irritating moment for your opponent. Its damage trigger also turns every off-turn draw into pressure, so even a single card like a brainstorm effect or a refill spell can become a removal spell or face damage, while the amass Orcs clause steadily builds a board from nothing. In play, it often creates a two-for-one: kill something small, then leave behind a growing threat. Deckbuilding-wise, pair it with cheap instant-speed disruption and cards that encourage opposing draws, such as wheels or discard-plus-draw punishment pieces. Thematically, it feels like a lurking raiding party—small on arrival, but relentlessly escalating once the arrows start flying.

Generated using gpt-5.4-mini

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Suggested Pricing
$50.80 - $74.71
At the current market price of $59.77.
Average Time to Sell
3 days
At the current market price of $59.77.

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Character Background

Orcish Bowmasters is a nasty little value engine that shines in tempo and control shells, especially decks that want to punish cantrips, wheel effects, extra-draw engines, and fetch-heavy turns. Flash makes it easy to ambush a key utility creature or simply hold up interaction, then deploy the Bowmasters at the most irritating moment for your opponent. Its damage trigger also turns every off-turn draw into pressure, so even a single card like a brainstorm effect or a refill spell can become a removal spell or face damage, while the amass Orcs clause steadily builds a board from nothing. In play, it often creates a two-for-one: kill something small, then leave behind a growing threat. Deckbuilding-wise, pair it with cheap instant-speed disruption and cards that encourage opposing draws, such as wheels or discard-plus-draw punishment pieces. Thematically, it feels like a lurking raiding party—small on arrival, but relentlessly escalating once the arrows start flying.

Generated using gpt-5.4-mini · Updated at 2026-10-09 09:10:44 UTC

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