Home / Magic: The Gathering / The Hobbit / The Chief Warg
The Chief Warg
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Wolf

The Chief Warg

uncommon · Legendary Creature — Wolf · The Hobbit
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.

Card Details

3/3Power / Toughness
{2}{B}{G}Mana Cost
1Prints

Character Background

The Chief Warg fits best in a midrange-leaning value or aggro shell, where it turns board presence into steady pressure and cards. Menace makes it hard to block cleanly, so it often sneaks through early damage or forces awkward double-blocks, while the Ferocious trigger rewards you for building around a beefier battlefield. In practice, that means pairing it with efficient creatures or tokens that can reliably reach 4 power, such as a single oversized threat or an anthem effect that lifts the whole team. Because the trigger happens on attack, you want to attack every turn once you’ve met the condition, effectively turning each combat step into a draw engine at the cost of a small life payment. The life loss is manageable in green-black, especially with lifegain or removal to keep your Warg alive. It’s strongest as a proactive commander of the attack step, not a defensive stabilizer.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

The Chief Warg fits best in a midrange-leaning value or aggro shell, where it turns board presence into steady pressure and cards. Menace makes it hard to block cleanly, so it often sneaks through early damage or forces awkward double-blocks, while the Ferocious trigger rewards you for building around a beefier battlefield. In practice, that means pairing it with efficient creatures or tokens that can reliably reach 4 power, such as a single oversized threat or an anthem effect that lifts the whole team. Because the trigger happens on attack, you want to attack every turn once you’ve met the condition, effectively turning each combat step into a draw engine at the cost of a small life payment. The life loss is manageable in green-black, especially with lifegain or removal to keep your Warg alive. It’s strongest as a proactive commander of the attack step, not a defensive stabilizer.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:40:44 UTC

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