Home / Magic: The Gathering / Premium Deck Series: Slivers / Might Sliver
Might Sliver
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Sliver

Might Sliver

uncommon · Creature — Sliver · Premium Deck Series: Slivers
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

All Sliver creatures get +2/+2.

Card Details

2/2Power / Toughness
{4}{G}Mana Cost
5Prints

Character Background

Might Sliver is the kind of quiet command every Sliver hive needs: a steady, no-nonsense anthem that turns your whole brood into a credible threat. Since it gives “All Sliver creatures +2/+2,” it scales hardest when you’re already committed to playing multiple Slivers—each additional body amplifies the payoff, letting your board snowball into lethal combat pressure. In practice, it supports an aggressive aggro plan (with a tempo edge), because boosted Slivers win races, punish slower decks, and make your early turns matter even more. To get the best results, build your deck around high Sliver density—favor consistent Sliver tutors, low-cost Sliver creatures, and redundancy in key roles—so Might Sliver enters and immediately amplifies several attackers at once. If your list includes tribal payoff cards, prioritize sequencing: play Might Sliver when you can follow up with more Slivers, maximizing damage before opponents can stabilize.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Might Sliver is the kind of quiet command every Sliver hive needs: a steady, no-nonsense anthem that turns your whole brood into a credible threat. Since it gives “All Sliver creatures +2/+2,” it scales hardest when you’re already committed to playing multiple Slivers—each additional body amplifies the payoff, letting your board snowball into lethal combat pressure. In practice, it supports an aggressive aggro plan (with a tempo edge), because boosted Slivers win races, punish slower decks, and make your early turns matter even more. To get the best results, build your deck around high Sliver density—favor consistent Sliver tutors, low-cost Sliver creatures, and redundancy in key roles—so Might Sliver enters and immediately amplifies several attackers at once. If your list includes tribal payoff cards, prioritize sequencing: play Might Sliver when you can follow up with more Slivers, maximizing damage before opponents can stabilize.

Generated using gpt-5.4-nano · Updated at 2026-03-28 15:17:12 UTC

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